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University Projects

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Auxesis was a group project worked on between September - December 2023. As a design project we were tasked with creating a Prototype and a GDD along side it​ to showcase a refined concept with multiple mechanics and systems.

 

​My Responsibility's where

  • General design

  • Level Design

  • Level Design section of GDD

Death Be Thy Name was a Level 5 uni project made between May - August 2023, it was the first group project and was the first time I work within a group on a game.

 

My responsibility's where

  • Overall level design

  • Level blockouts

  • Asset Placements

  • Texturing

  • Trailer Creation

Sanctum Infernum was a Uni project worked between September - December 2023 within a team of 30. This was my first time working within a team this large and learning to communicate efficiently between many people

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​My responsibility's

  • Level Design

  • Dungeon and Castle Blockouts

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Dread Earth is a solo uni project worked between January - august 2024 this was my first big project working alone in where we needed to create a small playable game.

 

As it was a solo project I work on everything from level design to mechanics. But as a level designer I wanted to focus on my strengths and so for this project heavily focused on making a good level.​

Game Jams

Torment was a game jam project made within a single week in January 2024 and was made to be a small 5 - 10 minute atmospheric horror experience.

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My responsibility's where

  • Overall level design

  • Level blockouts

  • Asset Placements

  • Texturing

  • General Design

Vermillion Swarm X was a game Jam project created in December of 2023 with only a week to created it. The theme was to create a classic retro game that would emulate games on consoles such as the Atari and Gameboy etc.

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My Responsibility's where

  • General design

  • Pixel Art and Animation

Sketch / 
wHITEBOX 
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