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GAM-603 Weekly Blog 16

  • joshhare123
  • Jul 12, 2024
  • 3 min read

Updated: Jul 30, 2024

Continued Level Creation

This Week I set out to make a lot of progress on the level adding more models and detail etc to it. For all of the development so far I have made my own models but with time on this project getting thinner I decided that It would be best that I spend that time I would be modeling into programming and other areas. So for the rest of my models I resorted to getting an asset pack that would give me more models for my city and so I am able to complete it.



The first additions to the level this week where level barriers, Simply its just objects that block players from getting out of bounds from the map.


Secondly I wanted to add my end point for the level. Originally I wanted to model A large building that the player would end the level at but without that time I used and asset from that pack I downloaded which has actually fit pretty well into the scene.



And lastly I focused on adding some more detail into the scene. This would be putting all my finished street light models into the map and also utilizing more assets from the pack that I have used some of those models including rocks and Bus stops.



I will definitely in future weeks add more into the scene but for now this is a somewhat completed scene that is in a good state to be used.


Optimization

After the level I did notice that there was slow downs both in unity but in the game play itself and this shifted one of my goals of adding and end state to the level to optimization of it. Occlusion Culling was what I wanted to focus on getting in, and whats good about unity is it has a built in Occlusion Culling you just need to switch it on within the camera you are using and select the objects that you wants included.

This improved the performance but in large open areas it was still choppy. This can easily be fixed but sorting out how far the camera can see. and by decreasing it, it comes out like this.

And this changed the frame rate from this

To this

As a note I am on a decent PC so having a frame rate of 64 on a PSX style of game with Low poly models is pretty bad in my opinion and even 174 frames is not amazing but this is in the most taxing point of the level as for example some areas run at 300+ frames. There is defiantly more improvement to be done here but my main goal of upping the frames was to make as many people can play the game.


Next week I will begin to focus on adding and end state for the game and finally trying to make sure the player is able to damage the enemy.


Monthly Reflection

This month was the best in terms of the amount I was able to get done. Having the level be at a point that it is done will now let me focus on other areas of my project. I've done well in terms of making sure that I get the work that needs to be done finished.

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