GAM-603 Weekly Blog 19 (Finale)
- joshhare123
- Jul 31, 2024
- 2 min read
Adding sound
One of the last stages of development was adding sound to the game. Up until this final week I have heavily neglected in getting sound into the game so it was crucial that I was able to get some sounds in for the end of the week. First I wanted to focus on the revolver sounds, this will be for shooting and reloading so that there is feedback for the player as without sound it is hard to know weather or not you can reload.
I also wanted to make the enemy have more feedback as well so I wanted to add a hit effect for when the player successfully shoots and hits the enemy so they know they have and adding a teleport effect for when the player hits them the required amount of times.
Sound assets
Itch.io Page
For my project it was required to post the game on a platform of our choice. It was between itch.io and Steam and I decided to go with itch.io for a few reasons, the first being that it is free to post onto it compared to steams 100 pound fee to be able to publish the game. Secondly I feel it is a better site for smaller games compared to steam. When creating the Itch page I wanted it to look appealing to those who view so I had a look around at good looking itch pages to see what Ideas I could use with mine until I came up with one.
Itch Page
End of Project Reflection
Over the course of this project I personally feel there are many areas of improvement noticeably I feel that Feature Creep really hit me hard in terms of what I felt I could do. Many mechanics in my GDD are not in this Vertical Slice, as an example I wanted to have two levels for this game but quickly came to realize that whilst creating the city level I came to the conclusion that I would need to cut it out but I do feel I did well with realizing what I couldn't do throughout this project and cutting it out and going with more feasible Mechanics and ideas that are similar to the original mechanics and implementing them which allowed me to finish the game in the end.
As a level designer I felt I was able to do well in that regard but defiantly need to improve my Documentation and Mechanical Design but also some other things such as programming and even though I'm not a programmer I feel it important to make sure I have a better understanding of it so I am not relying on video for a lot of my code.
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