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GAM-603 Weekly Blog 19 (Finale)
Adding sound One of the last stages of development was adding sound to the game. Up until this final week I have heavily neglected in...
joshhare123
Jul 31, 20242 min read
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Gam-603 Weekly Blog 18
Fixing Build and new Menu This was a busy week in terms of fixing the game, which is mainly the build. As the deadline gets closer I...
joshhare123
Jul 26, 20242 min read
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GAM-603 Weekly Blog 17
Adding note lore For this week I wanted to finally add the note system that Is in my game into the main scene and then and fill them with...
joshhare123
Jul 26, 20242 min read
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GAM-603 Weekly Blog 16
Continued Level Creation This Week I set out to make a lot of progress on the level adding more models and detail etc to it. For all of...
joshhare123
Jul 12, 20243 min read
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GAM-603 Weekly Blog 15
Starting to fully texture the level During this week I wanted to start to fully texture the models that have not been textured and add...
joshhare123
Jul 8, 20241 min read
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GAM-603 Weekly Blog 14
Corrupted files This week When I came back to work on the project a major problem I had was the project becoming corrupted. Now I tried...
joshhare123
Jul 8, 20242 min read
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GAM-603 Weekly Blog 13
Picking Revolver Model During this week I wanted to focus on creating a weapon to put into the game, this would be a revolver. First I...
joshhare123
Jul 8, 20241 min read
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GAM-603 Weekly Blog 12
Adding stuff to the Level Again Unfortunately due to commitments from other projects etc. This week I was not able to get as much done as...
joshhare123
Jul 8, 20241 min read
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GAM-603 Weekly Blog 11
More models and Texturing them This week I focused again more on modeling and for this week I focused on adding more assets for the city...
joshhare123
Jul 8, 20241 min read
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GAM-603 Weekly Blog 10
Notes and Interacting with them This week I focused on adding a note system to the game. With it being programming though I would need...
joshhare123
Jul 5, 20241 min read
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GAM-603 Weekly Blog 9
Detailing Level Due to other commitments this week I was not able to do as much but still was able to put some more detail into the level...
joshhare123
Jul 5, 20241 min read
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GAM-603 Weekly blog 8
Post Processing and pixelization When PSX comes to mind I expect low poly textures and models but also that grain over the screen that...
joshhare123
Jul 5, 20242 min read
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GAM-603 Weekly Blog 7
Whiteboxing This week I focused on creating the whitebox for my level. With the the assets being modular it made it pretty easy to do...
joshhare123
Jul 5, 20241 min read
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GAM-603 Weekly Blog 6
Modeling And Texturing This week I focused again on modeling some more assets for my levels. These models would be a bookshelf, TV and...
joshhare123
Jul 5, 20241 min read
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Gam-603 Weekly Blog 5
Probuilder Assets and Texturing Firstly This week I set out on creating some probuilder assets and texturing them. The main assets would...
joshhare123
Jul 5, 20242 min read
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GAM-603 Weekly Blog 4
Level Sketches During this week I started planing out my levels. This was done first by sketching them out. The main sketch I focused on...
joshhare123
Jul 5, 20242 min read
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GAM-603 Weekly Blog 3
During this week I wanted to focus on primarily Setting up more project management tools to help outline everything that I can and need...
joshhare123
Jul 4, 20241 min read
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GAM-603 Weekly blog 2
This week I spent more time planning, specifically working on my GDD and general brainstorming on what I was going create and develop for...
joshhare123
Jul 4, 20241 min read
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GAM-603 Weekly Blog 1
When coming up for an idea for my game I wanted to choose something that was viable for the time that I have but also something that...
joshhare123
Jul 4, 20242 min read
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