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GAM-603 Weekly blog 8

  • joshhare123
  • Jul 5, 2024
  • 2 min read

Updated: Jul 30, 2024

Post Processing and pixelization

When PSX comes to mind I expect low poly textures and models but also that grain over the screen that gives it that old game feel, and that's something I wanted for my game. Now I had to look into how I may implement this into my game and found out it may be a little to much for me to implement it myself without either and asset or help. Now I watch a video on how to implement pixelitation but I felt like it didn't fit the exact look I was going for.


Here is the Link to the video and I recommend it for anyone wanting that look : How to get a retro low res pixelated look in Unity | Tutorial (youtube.com)


There where two assets that I went with in the end. These being Darkbringer shader and Nasty wizard for the post processing. Combining these to gave me the look that I was looking for a decent amount of time and are pretty easy to use adding them onto the main camera for you're player and changing around the setting to get you're desired look.


Setting used for the Shader



Links to assets




Enemy Script

Finally this week I set out on making an enemy for the game. There where many Ideas I wanted to have made but where to complicated for myself to do and there where not any assets available for the types of enemies I wanted to implement for my game so I compromised and took a few steps back on what type of enemy I wanted to make. I decided to do a simple but effected enemy that is used a decent amount in horror but that is because its is effective and that is a weeping angle type of AI and with a little of help of a video guide they are pretty simple to make and implement. For this AI I followed the video below on how to Create it



Monthly Reflection

During this month I feel as could have improved on mechanic design. As a level designer and the nature of the game , that being a large focus on atmosphere I spent a lot of my time on creating models and designing the levels and not putting enough focus on the mechanics. Although I knew what mechanics I wanted for the game it would have been good for me to try and make these some of these mechanics out early do that I may test then early doors. From last week I definitely Improved in my documentations, making sure to start filling out my GDD but also in these blogs by providing more images as I work so I can provide them here.


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