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Sanctum Infernum Week 9
Weekly Sprint This was the last sprint of the project with the goal of having a playable game by the end off it. My first task of the...
joshhare123
Jul 4, 20243 min read
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Sanctum Infernum Week 8
During this week I was tasked with creating enemy and and lock doors locations within the castle map so that it can be populated with...
joshhare123
Jul 4, 20242 min read
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Sanctum Infernum Week 7
Weekly Sprint As a continuation from last weeks sprint a new task was created onto the Jira for my task for this weeks sprint. I...
joshhare123
Jul 4, 20243 min read
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Sanctum Infernum Week 6
Genre Change A major change was decided at the start of this sprint which was to change the genre of the game. The main reasoning for...
joshhare123
Jul 4, 20243 min read
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Sanctum Infernum Week 5
Agile Methodology During This week it has become more apparent that we are reaching a point that people are not following agile and...
joshhare123
Jul 4, 20242 min read
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Sanctum Infernum Week 4
Weekly Sprint A generally low productive week due to the task that was given to the level design this being to continue our white boxes...
joshhare123
Jul 4, 20241 min read
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Sanctum Infernum Week 3
Navigating Spaces During our weekly meetups we went over navigating spaces. This is the understanding of how a games space can be...
joshhare123
Jul 4, 20242 min read
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Sanctum Infernum Week 2
Game publishing Publishers have the role of distributing games financing them and the marketing alongside it. There are plenty of reasons...
joshhare123
Jul 4, 20243 min read
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Sanctum Infernum Week 1
Choosing the game This first week we decided on the Idea that we could go with for our project we went about this by splinting into 3...
joshhare123
Jul 4, 20242 min read
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